Horizon Interactive Awards Logo
BEST Education / Training


Infivia :: communication visuelle
Alexandre Gravel
460, Sainte-Catherine West, suite 927
Montreal, Quebec
Canada

www.infivia.com

WINNING PROJECT:
Nokia Benefits 2006 Interactive CD-Rom

 

 

As the 2006 competition draws to a close, I look back on the outstanding entry field in awe. Simply put, I am blown away at the level of work that is out there and how designers and developers continue to reinvent new ways to use technology to achieve their marketing and communication goals. As a tribute, we conducted interviews to share more information about the winning individual or firm responsible for creating the best of category entries in the 2006 competition.

Infivia :: communication visuelle WINNERS INTERVIEW - Alexandre Gravel

Q. Give us a background of your company.

Infivia is an advertising agency located in Montreal, Canada. We service our clients in all media, including interactive, print and adveritising. We mostly work with SMB (Small and Medium Businesses) and cultural organizations.

Q. What is your approach to developing interactive media solutions?

Our focus is not to develop the latest whiz-bang site. When working with a specific industry, we will look at what is currently missing or what Infivia’s experience with a varied clientele can bring to this project. We like to do cross-industry matches in terms of approach or technology used. Another strong aspect we will focus on is ergonomy and usability. We will often test interface approaches on project with a target audience that is willing to experiment, and then validate the findings to see how we can use what we learned on other projects.

All project will either have a Freak-Factor or a R&D factor. No matter what the project is, it will either test new visual approaches, new interfaces, or it will develop new libraries, classes and objects that will be used in future projects.

The basic goal is to avoid at all costs recipes and been-there-done-that interactive development.

Q. What was the creative inspiration for your winning project?

We were approached by Araz Artinian, a young documentary director, who had in hand countless hours of interviews with Armenian Genocide survivors. The interviews were shot against a black background and when watching them, you basically could close your eyes and simply listen to what they had to say. The voices, the emotion, the accents, you could feel the importance of these events in their lives and how it touches everyone who listens to them.

They became the soundtrack of these events and this is what we decided to put forward in this project: their voices, their emotions, told to all visitors.

Q. What technologies were involved with making the project?

Right from the start, decision was made to use Flash in order to be able to use the voices of the survivors and create an seamless atmosphere throughout the site.

Q. What were the biggest challenges to making the project and how did you overcome them?

As mentioned, we envisioned a website where the experience allowed visitors to meet each survivor in its province and listen to their stories. We re-created the map of Armenia in 1915, and built an interface that allows visitors to travel from one province to the other. To maintain the seamless experience, a complex sound mixer was developed. It allowed for real-time mixing of ambience, music and voice, adapting itself to loading times, visitor clicks, etc.

This creates a strong soundtrack unique to each visit.

Q. Did the project achieve its goals?

Our goal was to present the events of 1915 to both the Armenian community and the general public. Most websites that deal with these events offer visitors long texts, statistics, written testimonials, but none were able to actually make visitors feel what happened. This was our goal.

We have received hundreds of positive comments from Armenians and from others who told us they had never experienced this with any other website. It is just like having a grandmother or grandfather tell you his or her stories, just for you.


Q. What trends do you see in interactive media production today?

There is a lot of talk about Internet 2.0 and basically what it brings is what the web was built for: communication between individuals without regards to location. We have seen so much experimentation in design, trying to impress with any visual candy available. What I am saying is not new, this trend started a while ago: let’s make the web useful and let’s have as much people as possible participate in the process.

Q. What are some of your favorite websites?

For me, the web is about being useful. I often turn to news sites, both general and for the advertising industry. My bank’s website is also high on the bookmark list. Oh and let’s not forget Google Maps.

Q. What projects are you working on now?

As a spin-off of the Twenty Voices website, we are developing a powerful online lesson engine that will allow teachers to integrate genocide education projects into their curriculum. Our focus is to create a visual metaphor that will connect directly with the reality of today’s teens.

We are also working on the online component of a new television quiz show that will be broadcasted in early 2007, and we are putting the final touches on the first phase of an intranet that will basically allow one of our clients to integrate in one system all its employees worldwide.